Book details

Green Lantern's Book Of Great Inventions (DK Readers. Level 4)
Description
JLA member Green Lantern looks at some of the great inventions that have transformed every area of life on earth, whether in transport, clothing, warfare, communications or energy-from the wheel to the internet. Along the way he introduces his colleagues from the Justice League of America. Some use technology to help them save the world, others draw on super-powers that human invention can only hope to emulate one day.
Age
8-10
Text complexity
beginner
Length
48 pages
Why to read
- Educational Value: The 'Green Lantern's Book Of Great Inventions' provides readers with a wealth of information about various groundbreaking inventions throughout history. It's an excellent resource for young readers to learn about the ingenuity and innovation that have shaped the modern world.
- Engaging Content: Written at a Level 4 DK Readers difficulty, the book is designed to be accessible and engaging for children who are beginning to read independently. The content is presented in a way that is both informative and entertaining, keeping young readers interested as they learn.
- Inspiration for Young Minds: By reading about the great inventions and the inventors behind them, children can be inspired to think creatively and imagine what they might be capable of achieving. The stories of success and perseverance can motivate readers to pursue their own ideas and interests.
- Visual Appeal: Like many DK Readers books, 'Green Lantern's Book Of Great Inventions' is likely to be richly illustrated with photographs and diagrams that help bring the content to life. This visual component can help readers better understand the inventions and adds an enjoyable element to the reading experience.