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Book details

Into the Jaws of Doom

Into the Jaws of Doom

Published in
1996
3.62
on Goodreads (611)

Description

Featuring a gamelike format, the first installment of a new Goosebumps series places readers into a story in which there is only one path that leads to the safe escape from the notorious Hall of Science. The book is interactive and involves the readers making choices as they navigate through the dangerous Hall of Science, trying to escape the clutches of a mad Super Computer. With over 20 spooky endings, readers must choose wisely as there is only one correct path to safety. The hall is filled with various perilous obstacles including a terrifying T-rex, a rampaging robot arm, a giant mutated germ, and a hypnotizing pendulum.
Age
8-12
Text complexity
developing
Length
238 pages
Book in series
#4

Why to read

  • Engaging Plot: 'Into the Jaws of Doom' offers readers an exciting and suspenseful plot that is characteristic of R.L. Stine's writing style. The book's thrilling narrative keeps readers on the edge of their seats, eager to find out what happens next.
  • Interactive Experience: As part of the 'Give Yourself Goosebumps' series, this book allows readers to make choices that affect the outcome of the story, providing a unique and interactive reading experience that encourages engagement and critical thinking.
  • Horror for Young Readers: R.L. Stine is renowned for his ability to craft horror stories that are suitable for young readers. 'Into the Jaws of Doom' is no exception, offering just the right amount of scares without being too intense for its intended audience.
  • Imagination Stimulation: The book's vivid descriptions and eerie scenarios are designed to stimulate the imagination, allowing readers to immerse themselves in the world R.L. Stine has created and experience the thrill of the story in a deeply personal way.