Book details

Virtual Amy (Replica #21)
Description
Andy disappears after warning Amy that they have both been implanted with computer chips, prompting her discovery that a computer game inhabited by sinister creatures allows Amy's thoughts and memories to be downloaded. Amy fears the organization is monitoring her every move. That’s what Andy tells her — before he disappears. He says they’ve both been implanted with a chip. Is there anywhere Amy can hide? The answer seems to lie in a computer game. A game into which Amy downloads her consciousness. A game in which fantastic creatures and terrifying dangers lurk at every turn. A game that Amy suspects is being played in real life . . . by someone with sinister intentions. Amy must get to the end of the game — ahead of whoever’s trying to finish her off.
Age
8-12
Text complexity
beginner
Length
136 pages
Book in series
#21
Why to read
- Engaging science fiction themes: The Replica series is known for its intriguing science fiction concepts, which often explore cloning, identity, and human capabilities. 'Virtual Amy' would likely delve into these themes, providing a thought-provoking read.
- Character development: Marilyn Kaye has a talent for creating relatable and evolving characters. Readers who have followed the series would be interested in the continued growth and challenges faced by Amy, the protagonist.
- Suspenseful plot: The Replica books are known for their suspenseful and fast-paced plots. 'Virtual Amy' would probably continue this trend, keeping readers hooked from start to finish.
- Topical issues: The series often touches on contemporary issues through the lens of speculative fiction, such as ethics in science, personal identity, and the nature of humanity. 'Virtual Amy' might offer insightful commentary on these topics.